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Fore of will quickcast rules
Fore of will quickcast rules













Each creature may only have one Veteran marker on it. Whenever a friendly non-Mage creature makes a melee attack on an enemy creature, which destroys that creature, you may place a Veteran marker on that creature. SPECIAL ABILITIESVeteransThe Warlords troops gain battle experience as the battle progresses. He prefers direct conflict and to leave Arcane trickery to the Wizards. TrainingThe Warlord is trained in the War school and Earth school. The Warlord was raised on the battlefield, it is his home, and all who meet him there will surely know it.ġ Dancing Scimitar1 Defense Ring1 Force Ring1 Galvitar1 Psi-Orb1 Storm Drake Hideġ Invisible Stalker3 Psylok3 Thoughtsporeģ Charm1 Circle of Fire2 Force Crush1 Forcefield2 Mind Controlġ Destroy Magic1 Dispel1 Dissolve2 Force Bash2 Force Push3 Force Wave1 Heal1 Mass Sleep1 Minor Heal1 Power Strike3 Repulse1 Seeking Dispel1 Steal Equipmentģ Force Hammer2 Hail of Stones4 Invisible FistĪttributesThe Warlord has a Channeling rate of 9, a Life of 36, and a basic melee attack of 3 attack dice. He augments his forces with fortifications, war machines, and powerful Earth magic. He commands a wide variety of soldiers, from the frontline Goblin Grunt to his retinue of legendary champions. The Warlord is a master of the art of War. As a spell, it can be countered or affected by spells like Jinx. Force Pull has no effect on Unmovable creatures.As a quick spell, she can use a quick action to cast it, which means it can be used with her normal action or with her quickcast action. If there are a choice of zones to be Pushed into (such as if the creature is diagonally 2 zones away), then she may choose which of those zones the creature is Pushed into.Note that the Force Pull is not strong enough to Push a creature through a wall with the Passage Attacks trait. This is the opposite of a typical Push effect, which moves creatures away. Unlike a card spell, it is not discarded after it is cast, and she can cast it again every round!The Force Pull will Push the target creature directly towards the Forcemaster. It may be cast once per round, just as if she had chosen it as a spell during the Planning Phase. It costs 1 mana to cast, and targets a creature 1-2 zones away. Her Deflect defense requires her to pay 1 mana eachīeginning of the Avoid Attack Step, before she rolls the d12 to see if the Defense is successful or not.įorce PullThe Forcemaster can use telekinesis to pull creatures towards her. It can avoid either a melee or a ranged attack on a roll of 7+, and can be used once per round.Remember, you can only use one Defense Her defense is used just like any other Defense printed on a creature card. SPECIAL ABILITIESDeflectThe Forcemaster can use telekinesis to deflect attacks, which gives her a powerful built-in Defense. Thus, she pays triple for non-Mind creature spells.

fore of will quickcast rules fore of will quickcast rules

She is a powerful solo fighter, and prefers to put her resources into combat, rather than Summoning. TrainingThe Forcemaster is trained in the Mind school. All battles are won in the mind first, and the Forcemaster has the greatest mind of all.ĪttributesThe Forcemaster has a Channeling rate of 10, a Life of 32, and a basic melee attack of 3 attack dice. Roll a d12 and reference the number rolled with those printed on the Rose to determine the direction.Ĭontrol of their mind. Align the compass directions (N, E, S, and W) with the different sides of a zone. Use this to determine a random direction when the resolution of a spell calls for this (e.g. Weve included a Compass Rose with your markers. She is a master of control and can push enemies aside with a glance, hold and crush them with invisible force, and even take She is more of a lone warrior, but her keen intellect and powers more than make up for her lack of creature support. The Forcemaster is a master of telekinetic force and mind magic. YourĬards come organized in this same order for your convenience. Weve even included recommended spell lists for the Forcemaster and Warlord. With the spells included you will be able to construct both a Forcemaster and a Warlord spellbook, as well as develop new strategies for the original four Mages. Youll need the Mage Wars: Core Set in order to play. Warlord expansion set! In this set youll find 2 Mage Cards, 2 Mage Ability Cards, 216 spell cards, 2 spellbooks, and a sheet of die-cut markers, as well as these rules. Welcome to the Mage Wars: Forcemaster vs.















Fore of will quickcast rules