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#SPORE CREATIONS LOCKED MOD#
Just saiyan.)Ĭr'iahtoskos+ (His head was originally darker, but I don't have the DI ( Dark Injections) mod to fix this.)įlogoroda+ (Adaptation of a drawing on a game called Whirled.) Add stuff that the adventure has that may be of interest to players, such as: mystery, murder, explosion, love story, robots, zombies, etc.Aurtummah* (This species befriended mostly everything, but killed those who opposed friendship. You can get a few extra plays if you're careful about choosing proper tags. Leave those kind of comments to brackets, such as this.
#SPORE CREATIONS LOCKED MOVIE#
Try to avoid breaking the fourth wall by adding "I made this adventure because I watched movie such-and-such" or "technical" info such as the adventure version. Give the player a good idea what's the adventure about in the description, without spoiling the ending, of course! Look at the Maxis adventures for a model on good uncomplicated descriptions.Or they may be a reference to a famous work, a movie, a book, a play, a game, or even just a quote. Good titles often sound cool, or have a good alliteration. The main ones are: make your adventure harder (try to make the player die a couple of times before completing it) and make your adventure longer than a couple of minutes. Get your adventure to be worth more points! Sure, you can't control the value of your mission in experience points, but there are a few ways to make it a little bit higher.That's an extra reason to get his/hers interest. If the player can use his own captain, then he'll be awarded experience points for playing your adventure. Unless you have a very good idea for a new game dynamic and you need control over the player stats, you have no reason to force the player to use a specific avatar. While getting good preview images is important, there are other tips that will help your adventure get more attention from players.
#SPORE CREATIONS LOCKED HOW TO#
That way you'll learn by practising how to choose the best angles and layouts. Take many screenshots from slightly different angles and positions, and choose the ones that look best. You have to understand that the sides of the image will be cut off in the preview, and compensate for that.
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That's important, because you don't want the default captain creature to show up on the picture! Unless you're making a locked-captain adventure, the captain you choose on the editor is just a placeholder, and won't even show up in the adventure! So why should it be front and center on the preview? But you can use the "freecam" cheat to allow you the freedom of choosing any camer angle you like.
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So you need at least four preview pictures to capture the player's interest.
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