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Dustforce dx reset
Dustforce dx reset




dustforce dx reset

There are a few scripting marketplace assets, though I imagine it would take a larger amount of work if you wanted to achieve them yourselves.

#Dustforce dx reset mods#

Not only that, but you also need your games interface/systems to be well-designed so that other mods can directly make use of your engine. If you really want to be able to add meaningful and true modding, then you will need some sort of scripting interface that allows people to create custom logic. cvs/.json/whatever you're loading object data from, and that's it.players can literally add as many items as they want with whatever tiles &colors they want and change the look of the whole game however they please.Ĭonsidering most traditional roguelikes either have their tilesets hardcoded, make you fiddle around with the games settings to switch between ASCII/ANSI and tiles, or have to make entirely separate releases, one with ASCII symbols and one with tiles.i think GMS leaves us with a lot of potential there. so long as it's in b&w the game can then make sprites for every object at the start, blending it to whatever color is specified in the. )Īll you need to do is make the actual sprite containing every single character externally loaded. (its kind of obvious now, but i ain't ever claim to be a genius here. The whole art swapping thing sparked a realization that GMS makes it ridiculously easy to allow players to create their own tilesets and art for items/NPCs/etc. kind of reminds me of Spore storing data for levels/creatures/etc.

dustforce dx reset

I already have methods to load in stats, controls and settings.Ĭlick to expand.i never thought about loading level from. It would be easy enough to load in variables from external files for enemies, players and stuff like that. It makes the games load so much faster and I suppose that would make the music modable as you just replace the external. I've also done loading music externally and using it when the game needs to. In the case of the maps, the maps are infinite. With the last version of my platformer engine its at the point where I can refresh / load level without having to restart the entire game. I'd constantly tweak levels when playing a game.

dustforce dx reset

It takes a bit of time to do this and as I've mentioned several times before, ensure that its done only once so when you reset the game, it doesn't do it over again because it makes a memory leak that in time will crash your game.Īs for the. So the easiest way was to make a system to pull in an external sprite sheet and chop it up and make it sprites when the game begins. Then he'd be like woops everything is misaligned by 1 pixel and I'd need to do it allllll over again. png sprite sheets and I'd have to cut them up and make them sprites. With a lot of my games, you can pull in external levels from a. I think Dust Force DX allows for mods with a third party map editor. I fear what allowing that customization would lead to. Plus, my games may not have the player base.






Dustforce dx reset